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John Diaz
John Diaz

Patch To Fix Pokemon Heartgold [TOP]



The glitch can be fixed with the Berry Program Update from Pokémon FireRed, LeafGreen, and Emerald; a patch from Pokémon Colosseum, Pokémon XD, Pokémon Channel, Pokémon Box Ruby & Sapphire, the e-Reader, or a specific interactive demo disc; or by sending the affected game to Nintendo.




Patch To Fix Pokemon Heartgold



Linking an affected game to Colosseum or XD: Gale of Darkness for trading or battling will automatically download the patch. In addition, the Bonus Disc that came with pre-orders of Colosseum can be used to download Jirachi into a game; when this happens, the patch is downloaded as well.


Specially-marked GameCube demo discs were released to select stores across U.S. and Japan, so players could visit these stores and download the patch from the disc. In addition, players will also receive a Shiny Zigzagoon holding a Liechi Berry as a bonus. However, since the demo disc program does not block fixed games, players can receive multiple Zigzagoon by downloading to the same cartridge again.


Specially made GBA cartridges, with the same function as the GameCube demo discs, were released to select stores across the UK. Players could visit these stores and connect to a GBA system containing one of these cartridges via link cable to download the patch, as well as receiving a shiny Zigzagoon holding a Liechi Berry. As with the GameCube demo discs, the program does not block fixed games, so the Zigzagoon can be received by the same cartridge multiple times.


What's needed: An anti piracy patch is reported to help reduce the freezing, but it isn't recommended unless you're sure youre stumped. Google is your best friend here (hint: Rudolph's patch).


*As with all pokemon games, make an in-game save as early as possible and relaunch the emulator to verify that it can be loaded. This will help make you feel secure that when you get to the end of the game and need to reset and load a save file, it will work.


Games will be automatically DLDI-patched, but to get file access working, you must activate the slot-2 CompactFlash add-on and specify either a directory to read from or a FAT image (see DLDI below). On Windows, click Emulation -> GBA slot, choose "MPCF Flash Card Device", and then specify a path or an image. The --cflash-image and --cflash-path command-line options are also available. Be warned that directories containing many files can take a long time to load.


The Dynamically Linked Driver Interface, commonly known as DLDI, is a driver framework that allows NDS and GBA homebrew to easily read and write to any number of different devices, just by substituting a driver file. The MPCF driver (GBA MoviePlayer CF-version) is the only one that is supported, so you may need to install it into your application before using it in DeSmuME, though as of r3665 the patching should be automatic. You will find that a directory or fat image must be mounted via the commandline or UI for the "gbaslot" configuration. Right now, our codebase really only has libfat support for SLOT-2 devices and CF devices so more thorough support for other DLDI drivers is unlikely at this time.


Patches may be submitted to our patches tracker on SourceForge. Any patches submitted will be subject to a code review by our developer team, where we will then determine if the patch should be included in the codebase or not.


libFAT has been working for quite some time, via MPCF DLDI as mentioned earlier in the faq.libnds argv is supported. This enables nitroFS to use libFAT to mount the nds rom, but it expects the rom to exist within the filesystem at fat:/rom.nds; if you supply a compactflash root directory equal to /path/to/ where your rom is at /path/to/rom.nds, (and of course ensure that the MPCF patch is operational), nitroFS will be able to initialize. Alternatively, use gbaslot-rom=path/to/rom.nds which will also support nitroFS via its gba-mounting mode.


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